Objective, material and depth
Core Shard explores a Seed form with silent, glimpse and knowing depth language. It uses restrained mercury-gel material direction, light-based state signals, live time and phrase rotation in bounded work. Inflation expresses attention volume rather than conventional window growth.
Core Shard depth model
Implementation and validation
A minimal runtime proof implemented one interactive object with movement, remembered position and restart restoration. The functional Core path added dwell, keyboard and grace-release interaction. Core focus uses a visible non-colour cue without enlargement; reduced motion and keyboard use were included in the documented prototype path.
- Claim
- A bounded Core Shard interaction and runtime proof were implemented.
- Method
- State validation, recovery checks, local runtime launches and documented prototype review.
- Result
- One-object movement/restoration and bounded interaction depth are supported by the record.
- Limitation
- Gate closure, a complete desktop shell, Shard Field, full Knowing interaction, backend ownership and all interaction-depth validation remain incomplete.
- Source period
- 2026 prototype records.
Current state, recovery and related systems
Performance and final live review remain constraints. Missing or corrupt prototype state is handled through safe fallback in the bounded proof. Future work includes a broader shard family, field relationships and a portable glance surface, all separately gated.
Living Activity Timeline supplies a future context source; Forge Workshop is a place the object may reveal but does not govern. The Core Shard does not command workers autonomously.
Sources: canonical Core Shard prototype, functional runtime and approved interaction review records. Local runtime paths, configuration and any machine-specific state are excluded.